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Same features, same image quality, as can be seen in the gallery. It fixed the Battlezone issues at least. Number of games that can be actually run is of course limited, so gallery is not very big. It was up to Rage Pro to move ATi into higher class 3d gaming. From Wikipedia, the free encyclopedia. It took many years but final drivers are definitely good.

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It is the successor to the Mach series of 2D accelerators. This creates obvious color banding on low resolution textures viewed up close. Perspective correction and 32 bit depth and even Z-buffering have little impact, but bilinear filtering higher than desirable performance drop. They were ATI’s first graphics solutions to carry the Mobility moniker. From Wikipedia, the free encyclopedia.

ATI 3D Rage IIC AGP Specs | TechPowerUp GPU Database

To my knowledge Rage II did not get any better than this. By using this site, you agree to the Terms of Use and Privacy Policy.

Initial versions relied on standard graphics memory configurations: Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips which were optimized for this.

Archived from the original on None of raveiic advantages of my Rageiiv IIc can help it challenge any high performance architecture, so I put it against last Virge in disguise. It seems despite die shrink ATI did not made any architectural advancements, at least not in 3d.



It was also seen on Intel motherboards, as recently asand was still used in for server motherboards. But for the time Rage II line gained big market share among 3d accelerators. Not because of lack of memory, this is true for all Rage II cards reviewed. Rage IIc also seems to be the only R2 chip with fully asynchronous chip and memory frequency.

Hardware museum

For it’s time it is quite feature rich and can draw nice pictures, unless one nasty bug kicks in. Experience As you will see in the performance summary improvements in the 3d architecture are not to be seen in real games.

It took many years but final drivers are definitely good. Rage LT aka Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers. argeiic

It scored with imperfect, but well chosen feature set including all important blending modes. I did some feature tests on VT4 in Tomb Raider 2. From now on Rage chips carried new A3D logo, to show how serious is the new trend.

ATi also kept on missing opportunity to implemented vertex specular highlights wti Direct3d, despite having the feature in their proprietary CIF. Driver selected VT3 string, interesting Similarly to Laguna3D all members of Rage II family suffers from perspective problems, some surfaces are just wavy instead of straight.


Announced performance was 26 million perspectively correct texture mapped pixels per second. Come to think of it how many small triangles were in old games? Retrieved from ” https: Reported chip clock is 75 MHz, but that is wrong without a doubt. As for driver bugs, I found only one serious, objects are disappearing in Battlezone.


All 3d primitives from points to quadrilaterals are supported. Windows 95 and Mac OS were not supported. Despite the poor introduction, the name Rage Pro Turbo stuck, and eventually ATI was able to release updated versions of the driver which granted a visible performance increase in games, however this was still not enough to garner much interest from PC enthusiasts.

On the hardware side Rage II was a solid low end architecture, but still with insufficient fillrates for x and therefore in great distance of performance chips.