The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand. Needless to say 32 bit frame-buffer color with so little memory, even if well implemented, is out of question. Blending unit looks flexible enough for any mode early Direct3d apps could throw at it. It offered Filtered Ratiometric Expansion , which automatically adjusted images to full-screen size. Overall While ATI had a horrible Windows driver reputation since Mach64, and the packages have scary high amount of files, my test system was stable and everything went as it should. Trending Price New.
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ATI Technologies ATI RAGE IIC (109-49300-00) 4MB AGP Graphics adapter
aati None of the advantages of my Rage IIc can help it challenge any high performance architecture, so I put it against last Virge in disguise. The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements.
Needless to say 32 bit frame-buffer color with so little memory, even if well implemented, is out of question. To my knowledge Rage II did not get any better than this.
ATI 3D Rage IIC PCI Specs | TechPowerUp GPU Database
Autumn came and before anyone could yet realize first Rage will have miserable Direct3D compatibility, ATI unveiled second chip of the line. The chip was basically a die-shrunk Rage Prooptimized to be very inexpensive for solutions where only basic graphics output was necessary. ATi also kept on missing opportunity to implemented vertex specular highlights under Direct3d, despite having the feature in their proprietary CIF. Announced performance was 26 million perspectively correct texture mapped pixels per second.
Rate from the original on It was also seen on Intel motherboards, as recently asand was still used in for server motherboards. For 3D Charger 4 MB of memory became standard and the card has good compatibility, avoiding problems until new generations of games in On top of that AGP 1x interface became an option, but without any advanced features. Only vertex fogging is performed rather slowly and often incompatible with transparent surfaces. Come to think of it how many small triangles were in old games?
So I have nothing much to talk about, gallery is at your disposal anyway. No ratings or reviews yet.
ATI Rage – Wikipedia
It took many years but final drivers are definitely good. Upon closer look the bilinear filter is really cheap, just like first Rage showed. It seems despite die shrink ATI did not made any architectural advancements, at least not in 3d.
Skip to main content. Similarly to Laguna3D all members of Rage II family suffers from perspective problems, some surfaces are just wavy instead of straight. From now on Rage chips carried new A3D logo, to show how serious is the new trend.
ATI RAGE IIC graphics card – RAGE IIC – 4 MB
All 3d primitives from points to quadrilaterals are supported. Despite the poor introduction, the name Rage Pro Turbo stuck, and eventually ATI was able rafe release updated versions of the driver which granted a visible performance increase in games, however this was still not enough to garner much interest from PC enthusiasts.
But for the time Rage II line gained big market share among 3d accelerators. The texture mapping is just slow, unable to show better rates than three clocks per sample, even at the simplest of scenarios. As for driver bugs, I found only one serious, objects are disappearing in Battlezone. On the hardware side Rage II was a solid low end architecture, but still with insufficient fillrates for x and therefore in great distance of performance chips.
You may also like. Experience 3d gaming with mere 2 MB is very limiting even if the chip was powerful.