Archive for January, 2006

27th Jan 2006

“Storytelling and Games in the Digital Age”

Today a friend of mine graciously invited me to sit in the final group presentations in an MIT class entitled “Storytelling and Games in the Digital Age.” The week-long workshop “focuses on the theoretical, historical, cultural, social, and aesthetic elements of interactive narrative and game structures,” with the time divided between lectures that “explore linear and non-linear storytelling across media, audio-visual elements, game theory, and techniques to increase the depth of interactive console games and enhance storytelling,” and group work time devoted to creating a game concept and assembling a game pitch for Friday, which are the presentations I watched today.

All four groups were charged with choosing a media product and, in creating their game concept, taking a transmedia approach to narrative gaming. Telling the story in and of the game was just as important as the game mechanic (rules defining how the game is played), environment, graphics, sound, cost of production and marketing, and even the showmanship displayed in giving the presentation.

Much to my surprise, three out of the four groups that presented based their games on print media, including the Lemony Snicket Series of Unfortunate Events series of books, the novel The Lord of the Flies, and National Geographic magazine. The group that chose not to base their game on a print work chose the Akira Kurosawa classic film Yojimbo.

The Lemony Snicket game places the player in the role of Count Olaf, as you follow him through many missions based on stories in the series of books. Your job as Count Olaf is to be a master of disguise to act out your diabolical plots, using disguises from your base inventory and the costume items you acquire along the way in the missions. This game mechanic takes you through the stories from Count Olaf’s perspective, and the more creative your disguise and diabolical your plot, the more attention you get from the newspapers. As you complete each mission, the newspaper clippings about your evil exploits collect in your scrapbook, and you may find that as you acquire more disguise tools, you may want to go back and play out a plot again using a different tactic.

The Lord of the Flies game played on the idea of rational versus primal survival from the book. You are a boy trapped on the jungle island with your classmates, and you decide whether you want to approach your survival from the rational, civilized approach of thought and reason, or the more primal, uncivilized approach which includes the notion of a monster in the jungle that may strike at any moment, and self-preservation by any means necessary. If you play it rational, your view of the environment is brightly colored and lit, filled with the pleasant sounds of the jungle, and your small resource map shows you very useful things a rational person would think about, like where the local camps and fires are. However, if you play it primal, the environment is dark and red-tinged, the sound of your heavy breathing and drums is loud in your ears, and your small resource map only focuses on a 10ft radius, just the immediate radius that a more animal-thinking boy would make his focus. Depending on how you play will determine whether or not you’re more likely to hurt or help another boy in the game.

Yojimbo is about a ronin (samurai without a lord) who visits a village and pits the two samurai gangs against each other in order to save the village from gang tyranny. In the game, you can choose to serve one of the two gang bosses, or to pit them against each other. The game not only tells the story of the movie itself, but also through the use of a contained social hierarchy of a typical Japanese village of the period, makes real the samurai code in action, and the impact of interactions between different social classes. As with any good samurai game, there will be sword combat, but the combat only serves the story; combat with no purpose costs you points.

If you’ve ever wanted to be a world-traveling photographer, the National Geographic game would be for you. In the game, you travel the world taking photographs of interesting animals and places for the magazine, taking your chances at unpredictable animal behavior (which can cause you visible damage) in lush environments complete with indigenous sounds to get the best shots possible. Your bag inventory includes a basic set of camera equipment, clothing, and treats to lure animals, and as you progress in the game, you can acquire better camera equipment and other useful items. An online component, theoretically partnered with both the magazine and Kodak, would allow you to participate in a community where you can post your photos and others could rate them, and you can discuss your travels to different location missions.

Throughout each presentation, storytelling was very clearly the main purpose, while the game play and design served that specific purpose.

This entire exciting class concept can be scaled up or down as, say, a library workshop or series of workshops based on game design, or even modified to a “choose your own adventure” storytelling design. Imagine being able to bring teens of all ages — especially the ever-elusive teenage boy set — into the library with the idea of creating a game that tells a story, based on a popular manga, a book, a popular magazine chosen from the library collection. If there happens to be a game design company near your town, you could invite them to be involved in the judging, teaching of small workshops, or even in donating a prize for the competition.

If you’re interested in seeing a soup-to-nuts view of this class, check out The Education Arcade mini site about this class. The mini site includes how-to articles in running this workshop on your own (even if you don’t have any game design experience), as well as the final presentations of the January 2004 class members.

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24th Jan 2006

Pope betta have his money




Pope betta have his money

Originally uploaded by Andrea Mercado.

How very interesting and entertaining:

Vatican ‘cashes in’ by putting price on the Pope’s copyright
[TimesOnline.co.uk 23 jan '06]

No sooner is the ink dry on the official pronouncement that the Vatican Publishing House owns the copyright to the official edicts of Pope Benedict XVI’s holy messages (and not just his, they made it retroactive, too), than they are sending out invoices and collection notices.

Some are complaining that the act makes the Pope’s words out to be “saleable merchandise,” which could crimp the Church’s style on freely spreading the word of God, so to speak.

Go fig.

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21st Jan 2006

Crazy bits of serendipity flying *everywhere*

I got a comparatively good night’s sleep with the pain meds, waking only every 3 hours to cough, and painlessly at that. I got up early, felt awake, got myself together, and got out the door to the conference center.

After registering at the Press Office, I wandered over to Schilo’s Deli for a cheap breakfast of 2 eggs poached, grits, and toast for $3.25. Apparently they make their own root beer, but I didn’t see the signs for it until I was on my way out. I think I’ll hafta stop by there again to try some. If you’re here and you want cheap food in big portions, and you like German, hit Schilo’s (SHEE-los), it’s a spit away from the conference center.

I cam back ot the conference center to find a comfy place to site and be online until I head to the “Library Advocacy Now! @ your library: Speaking up about the hard issues” session, and I asked a nice lady if anyone was in the seat next to her with my little bunny whisper, and she said no, so I had a seat. Then noted I was from Somerville, and she was from Dedham, and she happened to be the president of the Massachusetts Library Association.

This was the same person I emailed a while back about the my Wikipedia stub article on MLA. We were both delightfully surprised, and chatted for a bit. Shed like to send some MLA scholarship winners my way to blog for PLA at the PLA conference, especially for the preconference sessions, which will serve as this year’s MLA conference. And I’ll be in touch with the archivist for MLA, to see what other sorts of data to add to the Wikipedia article, and, with any luck, pictures and artifact scans.

Conferences can be creepy in a fun kind of way.

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20th Jan 2006

Hurray drugs!

Amazingly, the doctor at the hospital gave me one prescription that is virtually impossible to get in San Antonio. It’s a bummer, because it was the throat elixer, the really important one that could’ve gotten me my voice back. The other prescription, the pain killer and fever reducer, wasn’t a problem. I asked the pharmacist if there was anything OTC I could get that would be similar but not interact with the painkiller, and he hooked me up with a few things I found most helpful.

I can tell you that the painkiller makes me feel… odd. I’m not sure how I’ll do around crowds of people, but I can tell you that while the coughing does hurt a little, it doesn’t bother or frighten me anymore. I don’t know whether or not I’ll get my voice back before the end of the conference, but at least I think I might be able to function.

So, if you’re here in San Antonio, and you want to meet the PLA Blog conference blogger crew to celebrate our 1 year anniversary, pop on by the Marriott Rivercenter bar Saturday night around 6pm. I think I’ll actually be able to make it. :)

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20th Jan 2006

I’m sure the drugs will help

Upon checking in at the Crowne Plaza Riverwalk here in San Antonio at 4:45p, I communicated to the helpful desk person in as loud a whisper as I could muster that I thought I needed to see a doctor.

It’s a good thing I did. The nice desk man popped me in a cab, and sent me off to the nearest emergency room. In triage, they determined my fever to be of the 103.5 variety, and decided to keep me there for a little while to see a doctor. Unfortunately, this basically meant waiting in the waiting room for 2 hours before I could actually see a doctor.

A few rounds of questions and tests later, it was determined that I have a viral sore throat infection, with a very irritated and agitated sore throat. I was given some white goopy stuff to drink, which helped with the sore throat, Tylenol for fever, a shot for body aches, and a box of tissues. I was in for observation until my fever went down, and they sent me off with 2 prescriptions and the kind of instructions you’d get from a college campus health center: fluids, rest, no hard living. It is the way of the wiley viral sore throat to simply go away on its own, and I can but help it out the door with good behavior and a few prescriptions.

Unfortunately, this means I’m probably going to lose another day here at the conference. Since the pharmacies were all closed last night when I finally got back to the hotel at 10p, I’ll have to go this morning. I was woken every hour on the hour last night with coughing and nose blowing, so I’m not terribly rested, and possible side effects of the medicines include sleepiness, so I may have to stay in today. We’ll see. :(

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